https://brainstation23.itch.io/dungeonrun
As a Level Designer my duties included:
○ Designing the level by blocking it out, playtesting, and iterating from feedback
○ Scripting some level functionalities (Trap timer, jump pad, trap floor trigger)
○ Creating VFX and particle effects
○ Writing and maintaining the Level Design Document
○ Modeling and texturing some 3D assets